
The first jump lands the player on a wooden platform, and below there is a yellow gravity portal to enter with a green orb. Here the player is in the interior of a stage, with hanging platforms and sacks strung as interactable decorations.
23-35%: The curtains swing open, and the lyrics begin. One last double spike must be jumped over in this section before a curtain comes down. The player then returns to cube form and goes over the head of the boss from CraZy II spitting out a skull. A blue orb and a green orb then must be hit. While the player goes through these dash orbs, the feet and hands of creepy clowns appear at the top and bottom of the screen. A chain of three dash orbs follows with a quadruple speed change after the second one. The player must make two timings before going into quadruple speed for a short time before going back to half speed. 16-22%: An animation plays of a balloon floating in the air before popping to reveal the player as a ball inside. The final part of the dual has both cubes jump over spikes and hit blue orbs on a flat platform while switching gravity often, and finally, you enter the shadows. The dual contains many jump orbs and dash orbs and can be confusing without practice. The upside-down cube becomes mini while the other one remains normal size. First are two dash orbs that must be released before the spike in the middle. After one jump in cube form, the player enters an asymmetrical dual. 11-15%: The next section seems to be some sort of library or storage area. After a few robot timings, a dash orb must be held. After this, they become a ship and fly downward in a similar fashion to the previous ship part while a clown peeks into view from below.
The player then becomes a robot and must jump over some spikes while a red hand approaches from above.
After a green orb is two blue orbs tightly placed next to platforms. Next is a cube part with two pink orbs only the first pink orb should be hit and held on to avoid hitting the second one. They must jump over some spikes before becoming a ship and slightly flying upwards to avoid hitting spikes and balloons.
6-10%: Next, the player emerges from the mouth of Jarak, a clown monster that will appear later in the level as the boss. One double spike must be jumped over, and the sepia color palette fades away. After the player becomes a cube, the text, "This will be fun" appears. They must then fly under a balloon that floats upward. After changing gravity twice, the player must fly around a sawblade and hold while hitting the next slope. First, the player must fly upwards through some spikes that come into place. An animation plays of the player emerging from a magic hat into a monochrome area. 0-5%: The level begins with a slow ship part, like CraZy and CraZy II. It was released on September 16, 2021, after being in development since August 2019. DavJT originally said after releasing CraZy II that he was not going to make the third level, but he changed his mind after DirtyPaws released the song he picked for the level.
Like the other two levels, the level also contains a hectic and wacky boss fight. Like its two predecessors, the level features lots of circus and madness-themed art and effects. It is the longest and hardest of the trilogy, being an XL Insane Demon. It is the third and final installment of The CraZy Trilogy, after CraZy and CraZy II. Do not edit this article unless it is strictly needed.Ĭircus Contraption - Wicked Fascinations (DirtyPaws Remix)ĬraZy III is a 2.1 solo Insane Demon created and published by DavJT and verified by Nexus. Please tell me if there is a way to fix this, I've Lost 3 WIP levels to this.You are looking at one detailed and comprehensive article. This doesn't happen on levels that are posted on the servers, and it has nothing to do with object count, as I can run a copy of astral divinity without crashing the game. also it doesn't tell me that gd isn't responding, the game just straight up crashes without warning. the game doesn't crash when I open the level in the editor. The only way I can get the levels back is if I use the custom object bypass to make the level a custom object, and then place the custom object version of the level into an empty level, but then I have to redo the colors. This never happened before I had megahack v6 also. copying the level and trying to open the copy doesn't work so I think it is something with the levels themselves. it lets me play on them for a little bit but then it just starts crashing my game. So I recently got megahack v6 and now random levels I make/copy just crash my game.